Notes from an indie iOS studio

Thoughts on native development, shipping to the App Store, and building apps people actually finish downloading.

What We Actually Test Before Every App Store Submission

A working build isn't a submittable one. This is the checklist that runs between "feature complete" and "hit submit" on every app we ship.

How We Price an iOS App Project

"It depends" is a true answer, but not a useful one. Here's what actually moves the number, so you can tell early if your budget and your idea are in the same range.

Testing Small Bets: Why We Ship Many Small Apps Instead of One Big One

Six apps in Health & Fitness alone, each doing one thing. It looks like we're competing with ourselves. We're actually just placing better bets.

We Turned One App Idea Into a Template: The Legi & Amenzi Series

Four apps, four legal domains, one shared shell. Here's how templating a proven app idea across niches beat building one all-in-one reference app.

Designing for One Feature: Why Focused Apps Beat Bloated Ones

Most of our portfolio does exactly one thing. That's not a limitation — it's the whole strategy, and it's why users actually keep these apps installed.

From Idea to App Store: What Actually Slows Indie Apps Down

After shipping 17+ apps through App Store Review, the bottleneck is almost never the code. It's everything around it — here's what to get right early.

Why We Build Native iOS Instead of Cross-Platform

Flutter and React Native promise one codebase for every platform. Here's why that trade rarely pays off for the kind of apps we build — and when it actually would.